Wednesday, July 18, 2018

Nerf Zombie Strike Scravenger Video Review and Writeup is live!



Taking a look at the new Nerf Zombie Strike Scravenger! (And a bit of a trick shot in there) Please make sure to like and subscribe for more videos! Going to a Nerf war this weekend, so there'll be plenty to post. (Sample provided, but opinions remain my own)

BASIC STATISTICS:

Cost: $49.99
Includes: Blaster, 2 magazines, barrel attachment, tactical rail light, sight/magazine holder attachment, stock attachment, and double jolt blaster that fits into stock. My blaster also came with 26 elite streamline darts.
Available: Now
Ammo: Darts (Elite Streamlines and similar ammo)
Range:  About 30-40' flat, maybe 50' angled. Nothing earth shattering here.
Special features: The slamfire switch! Set it, and the lever fires the blaster, you don't have a 2-step motion of priming with the lever and then using the trigger. Triggerless firing as an option, not the rule. The blaster storage on the stock is pretty awesome too, and should make a nice addition as an option to any other stock/blaster out there.

The Nerf Zombie Strike Scravenger is a $50 upgrade from the Slingfire in a couple of ways. The slamfire switch is one additional feature, while tactical rails and additional accessories to add onto your blaster is an overall addition to the Zombie Strike line. Make room for the Chop Stock and the Twin Slice accessory packs, due out later this year.

Firing Observations:
Right out of the box, there's no noticeable uptick in range from this or any Zombie Strike blaster I've seen before. It fired pretty reliably though, so no complaints there. The darts it comes with are Nerf elite streamlines, and those are notorious for flying any which way they want.

Design Notes:
The blaster really does need a stock on there, otherwise it feels super unbalanced and is a bit awkward to hold in the hand. I would like a larger lever, and maybe a thicker arm for the lever too. As with the Slingfire, the arm is rather thin and feels a little wobbly. The design on the Buzz Bee Sentinel is currently remarked as being superior by a few other players I've asked. If Nerf continues to make lever blasters like this (and I hope they do), I hope that's one change they make.

As I said in the video, the grips on the lever are nice, but they made flipping the blaster a bit more difficult. I would say the grips weren't necessary, and a smooth handle for the lever would be preferred. Otherwise, the trigger and lever all work accordingly, and despite those nitpicks the functioned, though I feel it could be improved.

It's interesting too that Nerf left the slamfire switch on the right side of the blaster only, making a little bit less of a fluid motion for a lefty user. I don't know the internals to see how feasible that would be, but users take note that this may not be the most lefty-friendly blaster. The Jolt maintained it's simple pulldown design, so that has no such issues.

The stock attachment point is also placed in such a way that Modulus accessories will lock on upside down. It's interesting that this worked out that way, and for whatever reason just be aware of bit of info.

Otherwise, the junk aesthetic and everything that's come to be the trademark of the Zombie Strike line remains intact. This line introduces a Modulus-style accessory/roleplay element to the Zombie Strike world that wasn't there previous, being able to take a blaster and customize it (through play, not modifications like the Nerf community) to an extensive level physically. With the Twin Slice and Chop Stock (DISCUSSED HERE) coming later this year, there will definitely be some accessories to try out on the new tactical rails.

BOTTOM LINE:

Is it worth the $50? Of all the new releases, this is probably middle of the road compared to the other blasters out there. If you really want the Slingfire but wish it had slamfire, then this is your blaster. If you wanted to add on more lights or accessories to your Slingfire but can't, this is for you. The fact is Nerf is definitely going for the wallet with their pricing this year, and depending on your interest in this hobby I can say a few things:

Nerfers - wait. Save it unless you really want a slamfire blaster. There's the Hades out there too.
Parents - Again, this isn't a cheap blaster. It's aged for 8+ unlike the Rival lines, it has an extra blaster (for added value), the extra magazines, and overall works as a good starter kit/gift for a Nerf blaster and if you haven't bought any before this covers a lot of extras you might have bought along with it anyway if you're giving this as a gift.

All that being said, it's a solid blaster with a function that adds a new dimension to an older blaster. It would be a different kind of dual-wielding, and the slam fire does make firing a little faster, at least for me. Even if you have a Slingfire, this could be worth checking out just so you have additional Stock Options for a backup blaster and so you have that slamfire in a pinch. Hope this helps!


Saturday, July 07, 2018

Zach King's #NERFNATION SHOW: Super Soakers, Jamie Costa, and CtF (Oh my!)



These little rundowns of The #NerfNationShow are kinda fun, it's a good reminder that while yes there's a huge fan base of Nerf modders and other special interest play groups out there, there's always the larger population of casual players who just want to have fun.

So this week's episode involves Zach King and Co. getting a shipment of Nerf Super Soaker blasters, and Jamie Costa as a ref, there isn't much in the way of skits really (unlike last week) but definitely a lot more actual gameplay, sort of. Two teams use Super Soakers to tag each other out, and ultimately capture the other team's flag. Maybe a Super Soaker group can chime in on how they do Capture the Flag?

We see a lot of new Super Soakers in the video, and the Nerf Splashmouth seems to get the most looks in the video, especially showing the dump feature. They don't name or price any blasters in the video itself, and Zach King does some of his usual magic, but it's definitely another structure and format different from the previous episode, and the episode before that. The new Laser Tag system was recently announced and should be coming out soon, I would expect that to show up in an episode in the near near future.

Wednesday, July 04, 2018

#NerfNationShow Episode 2 rundown! Zach King Tours the NERF FORTRESS



Zach King teased it earlier, but episode 2 of the Nerf Nation Show rolled out last week! It looks like they're trying to do a video every Friday, and there was just a bit more structure to the episode. This episode ran about 5 minutes, and it looks like there will be blaster features (obviously, it's a marketing tool and commercial. Kind of like an episode of Transformers back in the 80s), Zach mentions challenges (possibly in future episodes), and a running sketch about a robber being foiled.

Zach does the grand tour of the "Nerf Fortress" as they're calling it, and it is a pretty sweet setup. Some highlights are the panic room, the fireman's pole, and a zipline. There are a number of portals to blast from and multiple routes to get around, so how they battle in it will be interesting. No inflatables that I saw yet, like the ones from the initial preview videos.

According to Nerf's Instagram, if you tag #NerfnationShow to a pic of your own Nerf Headquarters/Fortress, you'll get a chance to be featured. Not quite the scale of Zach King's but it's a nice touch to think they'll give you a shoutout. But how are you liking "The Nerfnation Show?" As the product is financed by Nerf, mods will most likely never be part of the programming. It'll be skits, glitz, and commercial, but Zach King's illusion and "magic" setups keep it neat and entertaining. Another episode could be out Friday, guess we will see what happens next.

SHÜ - Covert Dart blaster on Kickstarter

Nerf-Compatible Covert blaster in the works on Kickstarter!



Shu's the brainchild of Jericho game and Foxhound Urban Adventures owner Shannon Bruzelius, who runs Foxhound Urban Adventures out in California:



Many years ago I ran across Foxhound and Jericho as an interesting gametype, and connected with Shannon over email. I am glad to see they are still going strong. The Shu blaster does serve a very practical need, as running around public streets with Nerf blasters or other conspicuous action props draws unnecessary attention and can very much jeopardize a game and the safety of players. Shu at first glance just looks like an oversized cell phone, which is considerably less visible than most Nerf blasters. The power seems comparable with a Jolt, and considering the gameplay, the range is perfectly geared to what they do. Additional development could lead to 60-70 FPS, but only at the success of the Kickstarter. With money from their campaign, they hope to produce more and hopefully fulfill a need that Assassin, Elimination, and any other clandestine game type demands.

They have 18 days to go, and a few prototypes are out there but the goal still has much work to be done. Make sure to please check out their page, and hope you can support this design! Good luck to them!

Saturday, June 30, 2018

Nerf Prometheus Unboxed (and with 100% more firing demo!)

Opening up the Nerf Prometheus, firing/range video coming soon (the outdoors isn't terribly cooperative today.)

Sample provided by Nerf! Opinions remain my own!








NERF RIVAL PROMETHEUS MXVIII-20K Blaster (Ages 14 years & up/Approx. Retail Price: $199.99/Available: Fall 2018) Head into battle blazing to take on the competition with the NERF RIVAL PROMETHEUS MXVIII-20K blaster! This blaster features the new ADVANCED ACCELERATION SYSTEM which allows it to fire at a rate of 8 high-impact rounds per second! This blaster also holds a whopping 200 high-impact rounds in its easy-load hopper. The PROMETHEUS MXVIII20K blaster is fully motorized with a rechargeable NiMh battery for endless fun. Package includes blaster, 200 highimpact rounds, rechargeable NiMh battery, charger, two flags, shoulder strap and instructions. Available at most major toy retailers nationwide and on HasbroToyShop.com.

Enjoy! Make sure to like and subscribe!


Saturday, June 23, 2018

Zach King's NerfNation Show Goes live! (#NerfnationShow)



YouTuber/Magician Zach King announced some time ago that he would be producing "The Nerf Nation Show" and here it is:



And.... there you have it.

- This particular episode was a little over 4 mins. long.
- Covered Jared's Epic Nerf Battle
- Showed off the Judge and the Nerf N-Strike Elite Infinus
- Running. So much running.
- Preview of the set they'll be using.

In previous videos, eagle-eyed commenters noted the Delta Trooper was in the arsenal and he shows off other new blasters in the series preview. There were a few good shots, it was nice to see JT in there, and Zach King is good on camera (not surprising considering his own channel and history) so it's a decent start of sorts? I would have liked more of an idea of what they're going to do with each segment but at least the production values are there and as I caught myself watching his magic videos for extended time future videos could be just as compelling. I'm not quite sure what the format of the show is going to be, but there's only one way to find out! Are you going to tune in again for the next episode?

And some actual Nerf news:

Nerf Perks
·         Be one of the FIRST to get the Nerf brand’s newest blasters. Starting July 1st, Nerf Perks members can use their points to redeem for any of the Nerf brand’s NEW blasters. Go to NerfPerks.com to redeem! Not a member? No problem! Sign up for free at nerfperks.com and start earning points! Open to US Residents 18+.
·         Members and non-members can use code NERF18 to get an extra 200 points to help you on your way to earning some awesome rewards.
·         Eligible Blasters include: Modulus Evader, Mega Thunderhawk, Elite Infinus, Elite Delta Trooper, Zombie Ripchain, Zombie Scravenger, Rival Prometheus, and Rival Hades

Nerf Fest
·         Get ready, because Nerf Fest is coming! All of the fall Nerf products will be hitting shelves on Monday, July 16th!

Street date for the new blasters is July 16th. New releases been spotted in Mexico and elsewhere (and the Delta Trooper is in the hands of some people already) but the samples should be coming out soon.

The Prometheus and the Hades by far were favorites, but I am really curious how the Mega Thunderhawk is going to be. It underperformed in my opinion at New York Toy Fair, so hopefully they made some adjustments since then and it's going to fly! The harmonica clip on that blaster isn't my favorite feature but the build itself was super solid, and the sliding barrel sheath(?) feature was pretty neat.

Nerf Mega Thunderhawk

Nerf Rival Prometheus

Nerf Rival Hades


Make sure to keep tabs for the next entry! By then it should be something from Buzz Bee. Or Zuru. Or maybe Nerf! And don't forget to keep tabs on my social channels as well.

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Wednesday, June 13, 2018

Zuru: Flying Bug Attack Review (Clipfed, target shooting goes insect)



Zuru Launches new Flying Bugs with Flying Bug Attack kit
(Samples provided, but opinions remain my own)

Flying Bug Attack Single Pack

X-Shot Flying Bugs
Take down REAL flying targets with the NEW X-Shot Flying Bugs range! The latest addition to
ZURU’s hugely successful dart blaster range X-Shot Bug Attack which takes the action to the next
level with real moving targets. To get your bugs flying, simply place the bugs onto the motorized
launcher, press the pedal down with your foot and release to see the bugs soar in the air as you try
and take them down before they land! Featuring the exclusive new X-Shot Swarm-Seeker blaster - a
rapid fire blaster that can shoot 10 darts in rapid succession with an innovative side-loading clip
system! The X-Shot Flying Bugs Single Pack includes 1 Swarm Seeker blaster, launcher, 2 flying
bugs, and 12 darts (SRP $19.99). The Double Pack includes 2 Swarm Seeker blasters, launcher,
3 flying bugs and 24 darts (SRP $29.99). Ages 8+, Available July 2018.

STATS:




Includes: 12 zuru darts, 1 clip, Swarm Seeker blaster (aka Predator, according to the Zuru site), 2 flying bug targets, and 1 launcher.
Batteries: Requires 4 AA batteries (for bug launcher)
Range Claims: 90 ft
Other notes: Clip is compatible with the Zuru XShot Regenerator blaster, and those clips work with this pistol.

And Zuru is hot off to the races with their newest addition to the Bug Attack line, this time incorporating a helicopter/flying bug target to use with their blasters. The target is easy enough to use; you step on the pedal (video is still being worked on, that will be added in later), rev the rotors on the bug, release, and it flies off so you can shoot it down. The bugs banged into walls and the flying pattern isn't the easiest to follow, so maybe this will be great fun for target shooting, and higher in difficulty level.



The blaster itself is called the Swarm Seeker. It's a 10 shot clipfed blaster, and the clip is a typewriter/harmonica sideways orientation. Not my favorite placement on a pistol (as I would want to holster it) but the grip is comfortable for me and I didn't have any jams after firing 3 clips full of ammo. I also launched a few proper Nerf Accustrike rounds from the blaster, and didn't experience any jams using another brand of ammo. Accuracy from the blaster was pretty decent too, and while some Zuru darts did veer off from a straight line that was the exception more than the rule. As with all Zuru/XShot darts, these are also shorter darts than Nerf or most other brands.

The range I got from the Swarm Seeker (video coming later) went anywhere from 40-60 feet. Some of my shots were angled as well, but for a pistol that's not too bad and for a stock blaster fresh out of the box that's about what you would expect. The most telling thing about the blaster was that it had some decent accuracy.

Zuru dart is second from the left.

If I had any strikes against this blaster it's about the choice to orient the clip sideways. As previously stated, holstering it with the clip loaded is tricky, and the other option is to keep them separated while running around and THEN loading the blaster when you use it (if you decide to keep it as a sidearm). That seems inefficient. I also didn't notice a slamfire feature on the blaster, and while that's not a dealbreaker, I wouldn't have minded having it there.

The clip does make loading faster though (as opposed to one chamber at a time on a front-loading blaster) but only as long as you have loaded clips. Currently the only way to get any additional clips is thrifting, trading, or buying a Regenerator/another Flying Bug Attack kit. Zuru currently does not sell these clips (or the magazines for the Bug Attack Crossbow) separately.

Considering Zuru's past prices, $19.99 for the single kit itself is a deal. If you consider that a Strongarm on Amazon or most other pistols are about $12 for something that has less shots on a turret, that's an even better price. If you want to consider the Nerf Recon Mk II, which is a small (when no attachments used) clipfed blaster, it is certainly a lower price but you don't get the additional value of the launchpad and target, especially if you lack Nerf wars near you regularly. This is certainly a good set for a parent to get their kid(s) with the additional targets, which may keep the darts from flying at siblings and/or furniture. Even more intense players may dig the pistol, which I found comfortable to grip and fire, if not keep as a sidearm. Definitely worth a look once these are widely available later this Fall. Big thanks to Zuru for getting me these samples, and looking forward to more!


FOAMME FATALES

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