Tuesday, May 22, 2018

Overwatch X Nerf press release! Nerf this, #Nerfnation

Everyone loving the Nerf Vortex releases? How about this news?




HASBRO JOINS BLIZZARD ENTERTAINMENT’S OVERWATCH® IN THE FIGHT FOR THE FUTURE AS MASTER TOY LICENSEE

Hasbro to Create Wide Range of Overwatch®Play Experiences

PAWTUCKET, R.I. & SANTA MONICA, CA – MAY 21, 2018 – Hasbro, Inc. (NASDAQ: HAS) today announced that they have signed a licensing agreement with Blizzard Entertainment to become the global master toy licensee for the Overwatch® franchise. Hasbro will create a wide range of play experiences including NERF products, games and more, based on the growing Overwatch® universe and its characters. 

Overwatch is a highly-stylized team-based action game set in Earth’s near future. Featuring 27 playable heroes with unique powers and abilities, Overwatch immerses players in intense multiplayer showdowns where they must band together to keep the world safe from rising conflict. Overwatch is also the basis for the Overwatch League®, the first major global city-based esports league, featuring teams from Asia, Europe, and North America.

“We are thrilled to announce this partnership with Blizzard for the Overwatch franchise,” said Samantha Lomow, senior vice president, Hasbro. “The roster of bold, diverse characters, and a passionate following of more than 40 million players have inspired our teams to create an amazing product line that will not only appeal to the passionate Overwatch fan base, but also attract new fans into the Overwatch universe.”


The fight for the future will reach a new stage in January 2019, when Hasbro releases Overwatch® blasters in its NERF Rival line. Additional product categories will be launched Fall 2019 in the US and international markets. 

I have a slew of questions out to Nerf, stay tuned! 

Tuesday, May 08, 2018

Adventure Force 200 Dart Pack - Walmart Exclusive, Quality Blasting on a Budget!

Adventure Force from Walmart $9.97 USD 200 round dart refill pack, "waffle darts" compatible with Nerf and other brand, available August 2018

Walmart steps up HUGE for the coming year, offering up a 200 dart pack under their "Adventure Force" brand, already filled to the brim with dart blasters. The darts take cues from the K'Nex K-Force blasters, and compare in shape to other "waffle" style darts available on Amazon. This is only the first product of the blaster related items for 2018 from Adventure Force, and if last year was any indicator there are big things coming for this year. Dart Zone, through Walmart's Adventure Force label look to push a quality blasting experience without the premium cost. And with the incoming prices for the next year in other brands, a little relief on the wallet might be just what parents are going to want when it comes time for gift-giving. Big thanks to Dart Zone for sending along a sample of the ammo, really looking forward to using these in play! My judgments are based on cursory testing of the darts from a few shots, naturally as I get to use these more I'll have a stronger opinion (opinions also remain my own, even with a provided sample). From what I've seen so far though, it's good, it's pretty good.



The Adventure Force waffle darts are in the center, green with blue tip. Zuru darts, while slightly cheaper, are still shorter than most darts.

A closer look to compare the dart heads: the KForce is on the left, EKind (I think), Dart Zone, and Ekind)

A quick search on Amazon.com shows some of the first results are 200 darts of various 3rd parties for $10+, Walmart will sell these 200 dart packs for less at the $9.97 USD mark they set. The Dart Zone Sureshot package for sale on Amazon is 100 darts for $14.99, not the same value as the Walmart pack. Make sure to shop "Adventure Force" at Walmart and you can be confident that you are buying darts safe from an established company that will ship appropriately and promptly for one of the best prices out there. Zuru makes a slightly cheaper 500 pack for $24.99, but those darts are shorter (shown in the first pic above) which can be a problem for some players (depending on the type of blaster they're using). So yes, the value is close but the dart length makes it a gamble on whether your blasters will work (if your blasters use magazines, this could affect reliability feeding. Front-loaded blasters obviously are less troubled by dart length than blasters that use magazines.

As I stated before, the bonus of buying through Adventure Force is that one of the companies making the products for the Adventure Force line, Dart Zone, is an experienced and established blaster/toy company, not just a listing on the internet. You know the BallistixOps line, the Dart Zone chain blasters (Enforcer, Dart Storm, Light Command) in recent history, and their dart making has hit some leaps and bounds since they first appeared. Some people know the third party brands they trust but this pack remains competitive even with some of those. If you need to make a run on ammo in a pinch, just run out to the store and not have to worry about waiting for shipping.

The foam of the Adventure Zone waffle darts are on par with anything else I've used as far as foam dart ammo is concerned. It did feel a bit too squishy trying out the front loading of a Tri-Fire, but ultimately the darts fired just fine, they loaded well. Durability will really test during summer play, or hopefully in an arena somewhere. Definitely no complaints from me regarding the shape, the feel, or the flight path of the darts. The video above illustrates some of my findings firing these out of stock blasters.
The darts were impressive! I had maybe one ricochet off a wall, but for the most part the darts all stayed within the center and grouped in the middle of the hallway. That's a far cry from some other darts that fly every which way; maybe far distances but definitely nowhere near what you want to tag sometimes. It's a promising start for the first item of Adventure Force for 2018, coming from Dart Zone. Looking forward to what the summer reveals will bring!

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Thursday, May 03, 2018

Nerf VORTEX New (Again?) For 2018! - Nerf News


Nerf Vortex Returns in Fall 2018
Vas The Stampede

UPDATED: Unboxing video posted 5/8/2018 and Nerf Vortex Vigilon 2011 vs Nerf Vortex Vigilon 2018






And my old firing video of the original release of the Pyragon - 



NERF VORTEX VTX PYRAGON Blaster
(Ages 8 years & up/Approx. Retail Price: $59.99/Available: Fall 2018)
Take battling to the next level with the NERF VORTEX VTX PYRAGON blaster! With a 40-disc drum, this blaster is the highest-capacity VORTEX blaster yet. Battlers can take aim to swamp the competition with a fast-flying barrage of discs. Fire one disc at a time or fire all 40 darts rapidly with slam-fire action. With discs that can bank, curve, and ricochet, the competition will have to stay alert to keep track of their trajectory. Package includes blaster and 40 discs. Available exclusively at Target.



NERF VORTEX VTX PRAXIS Blaster
(Ages 8 years & up/Approx. Retail Price: $34.99/Available: Fall 2018)
Get ready for awesome free-style blasting with the NERF VORTEX VTX PRAXIS blaster! Pump-action power and removable clips allow battlers go the distance, keeping the competition on their toes.Load one clip into the blaster and keep the second nearby for quick reloading. Blast fast and create trick shots with discs that can bank, curve, and ricochet. The competition will never see them coming! Package includes blaster, two 10-disc clips and 20 discs. Available exclusively at Target.

And the first shot I fired out of the Vigilon as soon as I received samples way back when.


NERF VORTEX VTX VIGILON Blaster
(Ages 8 years & up/Approx. Retail Price: $24.99/Available: Fall 2018)
Bend the rules of battle to create all kinds of trick shots with the NERF VORTEX VTX VILIGON blaster! The VORTEX VTX VIGILON blaster sends discs soaring through the air for rule bending bombardment. Open the drop-down door to access the internal clip, load five discs inside, then take aim and send one disc at a time. Re-load the clip for minimum reloading time and maximum blasting. The battle is on! Package includes blaster and 10 discs. Available exclusively at Target.

NERF VORTEX VTX DISC REFILL
(Ages 8 years & up/Approx. Retail Price: $9.99/Available: Fall 2018)
Blast discs that soar and ricochet with the NERF VORTEX VTX blasters! Create all kinds of trick shots with these soft, flexible discs. Stock up for rule-bending battles with this refill pack that includes 20 NERF VORTEX VTX discs! Includes: 20 discs. Available exclusively at Target.

The initial leaked images were true! Nerf Vortex, after a few years of non-releases and hearing that lessons were learned from the line, is back! Coming out this fall (in addition to all the other huge releases) Nerf Vortex blasters are going to be exclusive to Target and having new colors with some of the old blasters of yore. No Nitron or Proton so far, but everything old is new again. The ranges were ok when compared to Nerf blasters pre-Elite but the real bonus (to some folks) was that the discs could be fired just right to  hook around an obstacle someone may be hiding behind. Mr. S at Nerd Drop figured it was Nerf's "trick shot" line, and that was pretty true considering some of the marketing that followed after. Another story that came out was that it was going to be a whole "Vortex Vs Elite" theme between the two lines, but was deemed too aggressive for the 8+ crowd (so I heard).

Most of the feedback from other players were the discs were too expensive considering the disposable nature of Nerf wars, or the discs were inaccurate. Some players loved it but sales didn't seem to translate well, especially after the Elite line was released. It was another ammo type to buy and when you combine the cost of ammo, that's not a good mix. But the line is back (and for a more expensive price, but that's the cost of inflation over years, maybe.) 

Either way, looking forward to the samples, and now it looks like the Vortex side of my collection gets new life breathed into it! Lock and Load, Nerf Nation.

Tuesday, April 17, 2018

"GIANT NERF BATTLE" - Illinois -The Write Up

Giant Nerf Battle takes place in Illinois - Around 200 Fling Foam in the Avanti's Dome in Pekin, IL
A look at the field they set up for this event

With Click Click BAMF and some of his Iowa crew
I heard about the "Giant Nerf Battle" in Pekin, IL from the Internet (maybe CJ from ClickClickBamf tipped me off...) about a month ago, so naturally I kept tabs on it. I reached out to the host, followed the Facebook event, CJ was coming in with a few people from his crew out there so naturally, I made preparations to attend.

There's an event in Dallas called "Jared's Epic Nerf Battle" and it just wrapped up its 3rd year. I haven't made it there, so given the proximity (2.5 hours) to go to Pekin vs. the much larger (and costly) trip of going to Dallas, I at least had to try to go to the Giant Nerf Battle.

What I knew was it was going to be in the Avantis Dome (pictured above), an inflatable dome somewhere in near Morton, IL. This was a first year event (the host, Mike, had held paintball events before, but this was the first time he was running a "Nerf" type event.) Knowing it was a first time thing, my expectations were low. With any convention, fan event, anything, if it's a year One, I don't expect much. Also, the rules, some promo material, were strangely reminiscent of the materials/videos/rules affiliated with Jared's Epic Nerf Battle. Keeping all this in mind, I didn't really know what to expect but any expectations had to be realistic.

There were a few rules right off the bat -

The main theme for the games were "Cubs vs Cards" which was basically Red vs Blue... if you showed up with Cubs gear/blue clothing you were assigned to the Cubs side of the field, Red/Cards gear meant the opposite side. A winner was declared at the end of each game, a point given to the Cubs or Cards accordingly. For those who may be scratching your head, Cubs is for "Chicago Cubs" and "Cards" is "St. Louis Cardinals", eternal enemies in Major League Baseball's National League.

Each game was going to be 6:00 - the first 3 minutes allowed respawning (run back to your "base" and tag in) and the last 3 minutes meant no more respawns. You couldn't cross the midfield line until the last 1-2 minutes of each game. What that meant to me was to sit in the back until the last 3 minutes, and start then. There was no real incentive/rule to do anything before elimination. People would shoot at me, but all that meant was more ammo on our side of the field.

Games would be different themes, different age groups, different blaster types (all Rival, all Dart, I heard there was an HvZ round too) but same time limits each time, with a 10 minute or so break to collect ammo/reload.

The crowd looked just under 200 to me, (maybe close to 120 or so, including staff) and games had maybe upwards of 80 people on the field at one time. Final estimates look to be closer to 200 according to the field employees.

THE RUNDOWN:

Having been at the game, I have thoughts/opinions. I drove my own way there, I paid my own ticket in, if I got anything out of it it was CJ covering my food (thanks, man!)

The Field:

- Getting inside, the Avantis Dome was a single field with a few bleachers on the side for staging. It was nice enough and the field was big enough to accommodate the crowd. No real complaints there. I'm fielding opinions still on the field itself though... there was turf I think but the ground wasn't very forgiving. I avoided sliding too much or doing any rolling as I had a near 3 hour drive back and didn't want to increase chances of bringing an injury home. According to some folks, turf is supposed to be a bit squishy and soft, definitely not what I think I felt in this case.

- There were bunkers, and a lot of them! There was still a lot of space and lines to get your foam through, but the fun part happened when you could finally cross over to the other side. Otherwise I saw people finding favorite obstacles to stay behind or just standing in the open if they were farther back. I think I would have preferred having things a little tighter considering the size of the crowd. It did get intense the closer you got to midfield but the back rows were safe havens practically.

- Because it was in a stadium, the "rules" to the event included using only clear/transparent bags on the field. I had reached out to Mike (the host) if this meant we could bring in tubs or other lockable storage so long as we used transparent bags during play, but probably due to the hectic run-up to the event he hadn't responded. I ended up purchasing new transparent bags to bring, but after arriving there it looked like that didn't matter. I saw players showing up in military harnesses and running onto the field and no officials said anything. People were staging out of opaque tubs and no one got stopped there either. I ended up switching out for my usual belt/pouch combo and carried on in spite of the posted rules. 18 under had to keep eye protection on when on the field, and 18+ had it optional. For the most part, I didn't hear about any serious eye injuries.

- Side note, they had various blasters and ammo for purchase as I found out, and along with that some ammo. I did find full vinyl jacket (FVJ) darts on those tables, as well as on the field. Not my favorite decision to sell that ammo as it's banned at numerous meetups I know of, but I wonder if they researched ammo types available. (Again, this was a first time Nerf-style event for Mike.)

The Crowd:

- Lots of families (not surprising) and thus the younger side of 8+, unsurprising for an event like this. Parents would sometimes just be there to help their kid reload or track down ammo, but weren't shooting blasters themselves. Props to them for bringing their kid to something unique like this.

- Honor system was... a guideline at best. I recall at least one moment that I had to stare at a kid to get him to respawn after tagging him out. Other players were crossing the 50 yard line before we were "allowed" to do so, referees were apparently not enforcing hits/rules too well (according to the folks I spoke with) and if you tried to tell people yourself I know at least one instance someone got a rude hand gesture for it. Nevermind some of the profanity I heard from adults yelling at kids, or other people just looking to talk garbage to others. Sure, it happens in large crowds but still doesn't make it right.

- For the most part the attendees were there to play and burn off some energy/have a good time. Hits weren't super serious to count, and the only real detractor was any rude/off color behavior. We're already getting together to shoot Nerf toys, that's inherently silly as it is. Let's not be jerks while we're at it. I suppose the issue I have with some of lack of enforcement is that there was an actual exchange of money involved here, a ticket purchased. If I wanted to horse around with blasters in a freeform scenario for a few hours I didn't have to drive almost 3 hours to get there and pony up the money for a ticket. I could have gotten some friends together and did that closer to home.

The Game:

- As I mentioned, the rules were loosely enforced so with that in mind it was a loose gameplay experience. The uncrossable line seemed to catch some people off-guard and it didn't matter to other players anyway, as I saw. The problem here seemed to be communication before the event in order to give players ample notice. Again, not that serious to keep to a strict play pattern but if you're going in and paying money you almost want some structured game types to differentiate from what you can do at home.
- There was only elimination played, really. I would not have minded an attempt at few different game types like capture the flag or attack and defend variants. Again, this is where communication ahead of time would have been good. At a paintball event, Living Legends, the midfield area has scoring pods (on a hill) and people have to run foam bricks from their side into these pods. I don't know how it would have worked here but something like that might have been a lot of fun with that much foam flying through the air. In a way to just have one game type (and maybe there was a zombies round) constantly played for 3 hours smacks of lack of planning and insight. Sure, it works for the majority of the crowd to have elimination but there is more out there to try out just for fun as well.
- No water fountains or stations available. Maybe I can be corrected in the comments, and yes there were in/out privileges for the arena, but if you weren't buying water/refreshments at the concession stand. I think you just had to go thirsty. A concession stand was made available and I appreciate that food and drinks were there, but it seemed off to not even have the option to take a quick drink if you needed it, you had to leave and wait in line. Just seemed odd to me if that was the case.

ClickClickBAMF has a whole video on our chat after the event, keep an eye out for that! While it was great that a stadium game happened in Illinois, we weren't sure this was the best foot forward. It was a first year event and had some definite issues, but maybe if they do more events they'll put on a better show. I would like to say I am all ready to get back onto their field for the next game in June, but to be honest, I am neutral to going again. I wish them well on future games though, and hope to see more from Pekin Paintball in the future. For now though, it's just not a good fit for what I want out of paying money to Nerf vs what was presented.

Monday, April 09, 2018

REVIEW: Mukikim X Roll-In Voice Bomb Recorder with Motion Alarm Toy

REVIEW: Mukikim X Roll-In Voice Bomb Recorder with Motion Alarm Toy



BUY YOURS ($16.99 at Amazon.com, not an affiliate link)

Big thanks to Mukikim for the sample! Super fun toy to distract your enemies, see them driven before you, and hear the lamentations of the opposition. Takes 2 AA batteries to get moving, and the super effective microphone is great for picking up your voice. Plastic construction means no throwing and I wouldn't advise dropping it into position, but like the name says, "Roll" is recommended.

It's motion-activated, so whether you roll it in place or position it, push red to record, speak, and place, and watch shenanigans happen. It's a robust build of a toy, and could find a home in many blaster games or just for some good old wacky hijinks. Definitely a recommend, fun for all ages and not a bad cost either (and for just under $20 definitely worth it for the amount of jokes you can pull off, just ask my wife and coworkers).


  • Collect all SpyX toys for the ultimate spy play experience.
  • Voice Recording Ball with Motion Alarm to Alert any Intruders of Your Spy Message. Fun for unlimited play situations and hours of laughs!
  • 360 Degree Automatic Motion Alarm Activation, so Intruders Won't Make it Through Unseen.
  • Record up to 10 seconds - this ball has a loudspeaker with a protective speaker grill to Play Back Your Recorded Message.
  • Innovative Ball Design Helps You Easily Roll-in Your Secret Spy Message.



Wednesday, March 21, 2018

Toy Nerf Grenade? NFStrike's Water Ball Grenade-Compatible with Nerf Rival



Big thank you to NFStrike.com for sending over a sample of their "Water Ball Grenade" - a toy that at first glance uses water ball beads (akin to Xploderz and Vapor ammo) to spray out on impact. Fun fact, their "grenade" also works well with Rival ammo (and apparently Mega darts too?)

It's of a serious quality plastic build, the springs that flip the launch doors out are pretty beefy, and it looks like these can take a drop on a concrete floor (seen a video by Jodo Cast also that looks inside a warehouse and the thing didn't break, either way these things are supposedly built pretty tough.)

It works like you would think a "grenade" would work - after loading, you insert the pin to keep everything together. When going to throw, pull the pin, toss, and watch the fun. There's a piece inside that moves around to release the doors, and flip everything out every which way. For best results you really do need a strong impact, soft tosses didn't seem to have as much magic as tosses (high lobs) that allowed more speed and impact.

The price nowadays seems pretty reasonable, and I think from the moment they said they would ship the product arrived in about two weeks (feel free to chime in in the comments if your shipping experience is different!)

The only real misgivings I have about the toy are at how at a quick glance (even with the orange trim) these might be mistaken for something more realistic if left behind. If I were to use these it would be in an arena, an indoor scenario, something that would reduce the need to pitch overhand and reduce probability of losing the toy. And even then, I still wouldn't feel too comfortable throwing these without being careful, or trust people to not get caught in the moment and accidentally throw the toy at someone and not near them for blast radius results. The pin is a small piece of metal and may also get lost, including a spare would go a long way, otherwise make sure to find some way to flag yours in case you throw it or drop it.

HOWEVER, considering the previous available incarnation of foam dart grenades was lackluster at best, this is a serious improvement over time! If anything, these are hilarious to keep around and fun to toss, just be careful of the people and players around you. The pricing is pretty reasonable with other accessories and blasters so definitely a "worth a try".



GET YOURS:
NFStrike.Com

Thursday, March 01, 2018

Buzz Bee Toys 2018 Toy Fair Roundup - Bolt-action cometh, and the return of an old pattern

Buzz Bee Toys came out swinging last year with a number of great items; the Thermal Hunter, the Zenith, and the Thermal Sensor were standouts for me. The Monorail was a good idea but it had some reliability issues when I tried it and that kept it off my favorites list. There were other blasters that had Overall though, the creation of Precision Darts, Long Distance Darts, and sucker darts was some great stuff that came out of Buzz Bee last year.

This year, Buzz Bee seems to have gone the other way. I saw a lot of bolt-action style blasters in their room, such as a new Snipe and their walkie-talkie blasters. Most telling though is that their headlining item, the Mutator - is going to be bolt-action. I can't blame them either, the tactile feedback from sliding a bolt handle into firing is pretty cool, and plays heavily into the roleplay aspect of the blaster. 

The Buzz Bee Mutator

Buzz Bee Covert Squad - walkie talkies and single shot blasters

There are some exceptions, such as the new Demolisher for The Walking Dead line of blasters, and the PowerMech 20, but otherwise the majority of the blasters I saw on display were either out or bolt-action. Interesting how that works out given Nerf continuing to use flywheels, pump-action, or the traditional pullback slide. 

The Mutator gets its name from the quick change it can pull off in the middle of a blaster fight. There are two magazines because you can load each one with a different type of ammo. One magazine is loaded with the precision darts, and the other loaded with the long distance ammo for farther targets. Pull the barrel forward on The Mutator to shift between either ammo type, bolt-action, and fire. The prototype was still very early, so I didn't fire it but I did carry it a bit and manipulate the barrel. Interested to see the final product, for sure. 

What I like about the Mutator is it's a big show-me blaster and the reloading without needing to pop a magazine out and slap a new one in is a time-saving and efficient idea. I believe I heard a few more tweaks are needed and the blaster may not be out til 2019 to make sure it's firing on all cylinders. I hope that's not the case and we'll see it sooner, to figure out more tricks to do with a blaster that reloads as the Mutator does.

The Covert Squad blasters were single-shot bolt action blasters, but the walkie-talkie action is a nice little twist. The blasters are compact enough to not be a bulky unit to hold up, and it's just a neat gimmick feature for a simple blaster. If you remember the old Nerf Commlink, this is similar but a much greater range (300'), much more streamlined form, earbud connection, and more streamlined unit. For $24.99 (in a two-pack) I'll go ahead and put this on my Gift Ideas list for the holidays.

The Demolisher was a flywheel unit, and then the PowerMech 20, but the real gem of the room was the Velocity X chronograph.


Velocity X
The big notes on the Velocity X are that it's a chronograph, AND accommodates Nerf Rival and Mega ammo as well. The unit could be held in hand against the muzzle, or set up to stand on its own via tripod, but this will have a home with maybe arena owners and general users. One concern so far is if the device will be able to read higher (modded) velocities, but I don't think anyone's tried yet. All the same, a really good idea.

I got a few readings off it, and it was easy enough to use, but it's a prototype as far as I'm concerned so when I see the production model I'll chip in my 2 cents for a full, honest review. What was really cool was the range estimates; it would give distance estimates at an angle vs parallel to the ground. While the Nerf chronobarrel attaches to the barrel of the blaster and functions as an ammo counter, the distance reading, ammo diversity, and price ($14.99 MSRP!) get the edge here for Buzz Bee. At this stage in the game it's too early in my opinion to really give my own review about anything, the Monorail was hyped last year but changed quite a bit before production. The Demolisher was a bit wonky from what I heard, so I didn't really give that a try either, as prototypes tend to be. Prototypes from Toy Fair (if they work at all) may get altered en route to release. And that's what could happen here. What we see at release may even be better, but you never can be sure. Is it great to know these things are coming out, however? You bet!

Buzz Bee had their thermal sensor packaged separately now and their own version of a red dot sight. That means more accessories for your tactical rails, and with the Buzz Bee adapter these will work on your Nerf blasters too, if you need to change things up on your loadout. New light-up swords that attach at the handle (think Darth Maul's double-sided lightsaber) are coming out as well, but I didn't notice anything like Michonne's sword. Still, if you run games with melee weapons the Buzz Bee swords are not only some of the most budget friendly items out there but also pretty durable for the cost. There were some other items that I think were not released for full info yet (though I think they made it out of Nuremburg, if you search the right videos you may see them) so there will still be a few different releases past the press release. I think I can say though, just keep an eye out for these items in Walmart's "Adventure Force" line.

Overall though, the Buzz Bee showroom showed that Buzz Bee continues to work their own place in the community with continued power increases and innovations from the brand. The Walking Dead license (for the comic, not the show!) and some different gimmicks and tech are on the way, which is a huge step for them to build on last year's showing. Interestingly enough, they haven't gone the Rival compatible route, opting to stick with the foam dart category and focusing on making some sweet blasters for dart users. The Demolisher's aesthetic isn't a Prometheus but I got a kick out of getting a feel for a gatling-styled blaster (Captain Xavier's mod notwithstanding!) Definitely looking forward to more, and can't wait to see the full form of the Mutator at release. Big thanks to Buzz Bee for having me, and see you on the shelves later this year.

FOAMME FATALES

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