Sunday, May 31, 2009

Gotta get this down...

Future projects-

Dartsmithing
BBB/RSCB Inline (w/cpvc barrel?)
Titan w/"special ammo"
Shotgun barrel attachment for heavy weapons

Leave it at that for now.

Wednesday, May 27, 2009

Know your nerfer! - Ice Nine



From ChANO 1

Well we've hashed it out here, what about you?

This is a pretty age old question... the necessity for a sidearm during a nerf round. There's the camp that says you don't need it and there's the camp that carries one. For some voices on the subject (from the ChANO 2 thread at nerfhaven.com):

"Concerning sidearms - Even after the discussion I was thinking about it. With my hand fuched, I wasn't able to use my magstrike. I enjoy having something as a backup in case I get rushed. While not a sidearm per se, to me the Shock and Awe of having sprayed that many darts quickly usually gets the kill or gives me time get the reload in to get the kill. Without it I was getting rushed more often. I caught Ryan reloading and he had to ninja sprint away. I chased him down but my NF was empty (he didn't realize it). Becuase he had nothing to shoot back with he had to keep running. Due to my hand injury, I was not able to get my legs to match his speed. cool.gif Everyone plays their own way and to each his own, but I'm always going to have my NF at my side. It gives me piece of mind, and that's what matters."
-Snake

"I can understand their usefulness if you are using a single-shot primary. You need that extra short-ranged shot to dissuade rushing. Turrets, RSCB clips, or just running away negate that need. All of my primaries are capable of firing several shots in a row, and so a sidearm is superfluous. I can, however, see the usefulness of carrying an automatic, as it provides you with impressive short-ranged firepower."
-Beaver

"Time to lend myself to the sidearm debate. I remembered from the SoCal wars that I attended that I never really used a sidearm; I don't think I even had a springer pistol, as I borrowed someone's G1NF for the pistols round at 'Geddon. Chano I was no different, I knew I had no need for my NF when it wasn't pistols round. This time it was even better, since the RSCB on my +bow provided a much higher rate of fire than the Uruk-Hai Crossbow normally does. I know for a fact that there was at least one instance where something fucked up on my RSCB (I failed to glue a piece and it was giving me trouble) and instead of dicking around for a sidearm, I straight-up ran. I might not have gotten the hit, but it's at least as effective to keep you alive. I also know there was at least one instance of Zorn running out of shots on his BBB, pulling out his NF to shoot me, and realizing that it wasn't primed. He said himself that he could count the instances where he needed it on one hand. I would prefer to just have a primary I knew I could hit with, rather than a primary I felt needed backing up. And if you get the better of me while I'm fucking with my RSCB? Congrats, sir, that was well done. Like when Beaver got me with the fucking SSPB." - Ice Nine

"That's my sidearm. My legs. Run like hell." - Ryan#s


More on this later.

Monday, May 25, 2009

ChANO 2... THE RETURN (or Electric Boogaloo)

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And there we were. 14 guys taking pot shots at each other with foam projectiles on the University of Chicago campus. This was nerf war, this was ChANO... 2 (Chicago Area Nerf Out... 2)!

Once again hosted by Ice Nine and Zorn's Lemma, this would mark the final ChANO on the U of C grounds, as classes were finishing up and Ice Nine'd be making his way to the west coast. Starting at 10 AM, the foam was primed and we were ready to continue this madness with a bang. From a +bow.

The day's events included a few things... like running.
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Game types included Deathmatch, Team Deathmatch, Wingman, Defend the Core, Capture the Flag, and pistols-only rounds. Luckily, the chill from the previous ChANO had gone, and the wind was pretty still.

Highlights included one gent, Daniel Beaver taking the free-for-all round armed only with 2 nitefinders. Later in the day he would use only an Arrowstorm during a round. Ryan#s and Ice9 cemented the mythology surrounding +bows, especially Ryan seeing as how he tagged me seeking cover behind a barricade from a good distance away. Cripes.

- Snake managed to get a few blocks with a crossfire shield, demonstrating that yes, Virginia there is something besides a Manta you can use. To be fair, Crossfire shields are only allowed depending on the war. Maybe in Chicago, we can start the trend.

- Living the "It's away!" dream when I used my longshot/rocket storm integration to bust the core wide open when Team Caution was on assault during Defend the Core.

- The Vulcan? Still not building a case that it's proper for the battlefield.

- The wildfire's "Loud as hell" and pretty good for keeping people away from the core.

- "Indiana Jones" moment reaching for my sidearm and finding it fell out of my holster.

- THE XXL BAZOOKA WAS USED IN BATTLE.

- I even spent a round wearing a clone trooper helmet, defending the honor of the Republic.


Alright, let's look at some things that I learned over the course of the day-

* Zig-zag running, very important if you're not speedy. Probably would have helped in the aforementioned shot I took from Ryan.

* I knew this was a bad idea, but for one round I was packin' a spider-man wrist blaster, the XXL Bazooka, and my blastfire. Too many cooks in the broth, and it was hard to keep everything loaded not misfire the spider-man blaster when reaching for my blastfire and vice versa. 2 at most when going into a fight, unless you're packing pocket blasters.

* I think I need to weight my darts more, my accuracy will thank me.

* Beaver and Snake I think got into a pretty decent discussion about the necessity of sidearms. If you're good with your primary, you really don't need it. Even Zorn admitted his NF was only there to take up space. After my 3 gun round experiment, I agree.

* OBSTACLES ARE NICE. I need to rework the legs on mine, but I've got pieces to make some more, and this definitely needs looking into.

Anyway, that's a good bit of what she wrote. 'Til next time... keep your barrels loaded, Space Cowboy.

Monday, May 18, 2009

The time cometh...

In a few days, ChANO 2 takes place. A few weeks after the first Chicago blaster battle, we're all geared up for round 2. This time, I intend to make things a bit more interesting than just going in with my single-shot pistol/crossfire shield combo. Being so limited in battle experience lately, I'm not entirely sure how my playing style's going to evolve. Some things to keep in mind, for sure-

1) Dealing with range, counter rushing after a PAS or the like takes a shot. If they've got a magstrike, good luck.
2) Roadie run is your friend, but don't get tagged in the head.
3) EVASIVE MANEUVERS. I refer to how to avoid gunfire by moving in a zig-zag formation.
4) I'm tempted to test the vulcan out myself, but after the testimonies before I'm not so sure. Maybe from a mounted position?

Either way, some stuff to consider. Until then, I'm just going to let the itch in my trigger finger stay unscratched.

Friday, May 15, 2009

 



So I took the longshot that I'd modded a few weeks ago... and slapped on the air zone rocket storm. Essentially their mortar, I managed to hack and cut to make it it the LS shell! Yes, there is no paintjob so it looks fugly, but it works. Best part? I can either use the rocket launcher as a grenade launcher holding it traditionally, or I can flip it mortar-side up and shoot it like a shoulder mounted RPG.
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